![]() ![]() ![]() The above ports also serve for WebRTC signaling, while the actual WebRTC media is streamed over port 5135. The server can perform authentication and can keep track of concurrent players.Īll players connect to media server's TCP port 5119 (unsecure connections) or 443 (TLS-secured connections) In contrary, when streaming via WebRTC, WebSocket-video/mp4, RTMP, MS-WMSP and UMS protocols, players initiate a direct connection to Media Server In these cases the server doesn't know anything about players or number of concurrent viewers. Or from UDP ports on their IP addresses (MPEG2-TS). To the server at all: they receive fragmented streams directly from web servers (HLS and MS Smooth streaming), When the server streams via HLS, MS Smooth and MPEG2-TS protocols, players do not connect ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |